GDK= ../../
CC= $(GDK)bin/gcc
OBJC= $(GDK)bin/objcopy
ASMZ80= $(GDK)bin/asmz80
BINTOC= $(GDK)bin/bintoc
NM= $(GDK)bin/nm
NM2WCH= $(GDK)bin/nm2wch
OUTPUT= battlecity-md
RESOL=bin



SRC_C= $(wildcard *.c)
SRC_S= $(wildcard *.s)
SRC_SZ80= $(wildcard *.s80)


OBJ= $(SRC_SZ80:.s80=.o)
OBJ+= $(SRC_C:.c=.o)
OBJ+= $(SRC_S:.s=.o)

LINKOBJ=  lib/sega-btc.o \
        lib/base.o \
        lib/tools.o \
        lib/vdp.o \
        lib/font.o \
        lib/vdp_bg.o \
        lib/vdp_dma.o \
        lib/vdp_pal.o \
        lib/vdp_spr.o \
        lib/vdp_tile.o \
        lib/bitmap.o \
        lib/z80_ctrl.o \
        lib/psg.o \
        lib/joy.o \
        lib/timer.o \
        $(OBJ)

INCS= -I lib
FLAGS= $(OPTION) -m68000 -Wall -O4 -fomit-frame-pointer $(INCS)
FLAGSZ80= -c -i -x1 -x2 -x3 -z -lnul

all: $(OUTPUT).$(RESOL)
		

$(OUTPUT).$(RESOL): $(OUTPUT).out
	$(NM) -n -S -t x $(OUTPUT).out >$(OUTPUT).nm 
	$(NM2WCH) $(OUTPUT).nm $(OUTPUT).wch 
	$(OBJC) --pad-to 262144 -O binary $(OUTPUT).out $(OUTPUT).$(RESOL)

$(OUTPUT).out: $(OBJ)
	$(CC) -T $(GDK)bin/md.ld -nostdlib $(LINKOBJ) $(GDK)bin/libgcc.a -o $(OUTPUT).out


%.o80: %.s80
	$(ASMZ80) $(FLAGSZ80) -o$@ $<

%.c: %.o80
	$(BINTOC) $<

%.o: %.c
	$(CC) $(FLAGS) -c $< -o $@

%.o: %.s
	$(CC) $(FLAGS) -c $< -o $@
	
clean: 
	$(RM) *.o
	$(RM) *.out
	$(RM) *.wch
	$(RM) *.nm
